The Digital Mysteries programme works using state-of-the-art technology
to encourage Key Stage 3 and Key Stage 4 children to work together and
to think creatively about their answers and the way they work.
The
aim is to reignite a child’s love of learning that can become forgotten
in the classroom due to the pressures of targets and exams.
The software, created by Newcastle University spin-out company
Reflective Thinking
and developed with teachers and pupils, will be used on the very latest
innovation in education technology, electronic tabletops or smart
tables. The hi-tech devices work like desktop interactive whiteboards
and are set to be the next big advancement in teaching. Digital
Mysteries can also be used with existing school technology, with a PC
multi-mouse version.
Digital Mysteries is the brainchild of
Ahmed Kharrufa,
who came up with the idea while studying for his PhD at Newcastle. It
will be launched at Bett 2013, a showcase for technology in education,
on Wednesday, 30 January in London.
The software sets the
children a task (otherwise know as a mystery) and they then have to work
collaboratively on the answers. Watch the children in action
in this video. Using
innovative tools to group ideas together, they can show the reasoning
behind their answers. A special playback tool also allows teachers to
look at how the pupils arrived at their answers.
Dr Kharuffa
said: “Electronic tabletops are set to be the next big development in
classroom teaching. They are a brilliant piece of technology but we
wanted to create software which could use them to their very best
advantage, helping pupils think independently, work together and come up
with creative solutions to problems set by their teachers. Digital
Mysteries does all this and we think it will be a useful addition to any
classroom.”
David Leat, Professor of Curriculum Innovation at
Newcastle University, said: “The modern education system is very much
geared towards children being taught in such a way so they pass their
exams. What this means is that in the rush to get children to achieve
good grades, a lot of creativity has been squeezed out of the classroom
and pupils often don’t get the chance to think for themselves or develop
a love of learning. Digital Mysteries combines the chance for children
to use the very latest technology to inspire enquiry, creativity and a
love of learning.”
The product has been developed with input
from teachers and pupils from Longbenton Community College in Newcastle.
They took part in the world’s first ever study of electronic tabletops
in the classroom last year and the results of the research will be
presented at the CHI 2013 conference in April.
Jon Foley, the
school’s Head of Geography was involved. He said: “Students were
impressed by the interaction and the hands on approach of the
smart-tables. They were keen to explore the different functions that the
table offered and this kept their interest and enthusiasm for the
mystery exercise.
“The discussion and collaboration between the
students was also very good, generating some interesting dialogue. They
also appreciated the fact they could use the software to go back over
resources and find out more about the mystery they were investigating.
“All
in all it is a resource/learning strategy I would very much like to
continue to be involved with given the opportunity in the future. I
think In the future smart-tables will go on to be an integral part of
any school’s future learning strategy involving ICT.”
Source: Newcastle University